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2004 – Present
Cho, H. C., Gay, G., Davidson, B. D., and Ingraffea, A., (2007). Communication Styles, Social Networks, and Learning Performance in a CSCL. Journal of Computers and Education, Vol. 49, No. 2, pp. 309-329.
Joachims, T., Granka, L., Pan, B., Hembrooke, H., Radlinski, F., & Gay, G. (2007). Evaluating the Accuracy of Implicit Feedback from Clicks and Query Reformulations in Web Search. ACM Transactions on Information Systems (TOIS), 25( 2).
Leshed, G., Hancock, J., Cosley, D., McLeod, P., Gay G. (2007). Feedback for Guiding Reflection on Teamwork Practices. GROUP Proceedings, Conference, Sanibel Island, FL., November.
Pai, S., Kuryloski, P., Yip, H., Yennamandra, S., Wicker, S., Boehner, K., & Gay, G. (2007). Networks of Sensors in Public Spaces: Combining Technology With Art. In the IEEE International Symposium on Ubiquitous Computing and Intelligence (IEEE UCI’07). Niagara Falls, Ontario, Canada.
Pan, B., Hembrooke, H., Joachims, T., Lorigo, L., Gay, G., and Granka, L., (April 2007). In Google We Trust: Users Evaluations of Google Results. Journal of Computer-Mediated Communication, 2(3), article 3.
Shami, N.S., Yuan, Y.C., Cosley, D., Xia, L., Gay, G. (2007). That’s what Friends are for: Facilitating ‘Who Knows What’ Across Group Boundaries. GROUP Proceedings, Sanibel Island, FL.
Sengers, P., Boehner, K., Mateas, M., Gay, G. (2007). Disenchantment of Affect. Journal of Personal and Ubiquitous Computing.
Available at: http://www.springerlink.com/content/2528k2m111g32002.
Stefanone, M., & Gay, G. (2007). Structural Reproduction of Social Networks in Computer-Mediated Communication Forums. Journal of Behavior and Information Technology. 13(1).
Thom-Santellie, J., Ainslie, A., & Gay, G. (2007). Location, location, location: A study of bluejacking practices. CHI Extended Abstracts 2007: 2693-2698.
Xia, L., Shami, N.S., Yuan, Y., and Gay, G. (2007). The Impact of Negative Relations on Performance and Satisfaction in Group Work. PROCEEDINGS OF the Hawaii International Conference on Systems Sciences (HICSS-40 '07), Hawaii, USA, pp. 246-258.
Granka, L., Hembrooke, H., and Gay, G. (2006). Location location location: Viewing patterns on WWW pages. ETRA 2006, 43.
Hembrooke, H., Feusner, M., and Gay, G. (2006). Averaging scan patterns and what they can tell us. ETRA 2006, 41.
Lorigo, L., Pan, B., Hembrooke, H., Joachims, T., Granka, L., and Gay, G. (2006). The influence of task and gender on search and evaluation behovior using Google. Information Processing and Management, 42(4), 1123-1131.
Pan, B., Gay, G., Saylor, J., and Hembrooke, H. (2006). One digital library, two undergraduate classes, and four learning modules: Uses of a digital library in classrooms. Journal of the American Society for Information Science and Technology, 57(10), 1315-1325.
Lorigo, L., Pan, B., Hembrooke, H., Joachims, T., & Gay, G. (2006). How users Google: User, task and sequence patterns. Information Processing and Management.
Yuan, Y. C., & Gay, G. (2006). Homophily of network ties, and bonding and bridging social capital in distributed teams. Journal of Computer-Mediated Communication, 11(4), article 9. http://jcmc.indiana.edu/vol11/issue4/yuan.html.
Yuan, Y., Gay, G., and Hembrooke, H. (2006). Focused Activities and the Development of Social Capital in a Distributed Learning Community. Information Society, 22(1), 25-39.
Pan, B., Gay, G., & Saylor, J. (2006). Learning objects in classrooms. Alex Koohang & Keith Harman, Eds., Learning Object Applications & Future Directions. Informing Science Institute.
Boehner, K., Sengers, P., Medinskiy, Y., & Gay, G. (2005). Opening the frame of the art museum: technology between art and tool. Digital Arts and Culture.
Boehner, K., Gay, G., & Hembrooke, H. (2005). Designing for a Sense of Place: Imprints of Presence. For the Creating a Sense of Presence in Hybrid Spaces Panel at the 11th International Conference on Human Computer Interaction, July 22-27, Las Vegas, NV, USA.
Cho, H. C., Lee, J-S., Stefanone, M., Gay, G., Davidson, B. D., & Ingraffea, A. I., (2005). Development of Computer-Supported Collaborative Social Networks in an Online Learning Community. Behavior and Information Technology, 24 (6), 435-447.
Boehner, K., Thom-Santelli, J., Zoss, A., Gay, G., Hall, J., and Barrett, T. (2005). Imprints in the Museum: Social Navigation for Participatory Expression. Extended Abstract ICA 2005. New York City, NY. ACM Press.
Boehner, K., Sengers, P., & Gay, G. (2005). Affective presence in museums: Ambient systems for creative expression. Journal of Digital Creativity, 16(2), 79-89.
Hembrooke, H., Granka, L., Gay, G.K., and Liddy, E. (2005). The Effects of Expertise and Feedback on Search Term Selection and Subsequent Learning. Journal of the American Society for Information Science and Technology, 56(8), 861-872.
Walther, J., Gay, G., and Hancock, J. (2005). How do communication and technology researchers study the Internet. Journal of Communication, 55(3), 632-657.
Boehner, K., Gay, G., and Larkin, C. (2005). Drawing Evaluation into Design for Mobile Computing: A Case Study of the Renwick Gallery’s Handheld Education Project. Journal of Digital Libraries, Special Issue on Digital Museums, 5(3), pp. 219-230.
Cho, H. C., Lee, J. L., Stefanone, M., & Gay, G. (2004). Development of Computer-Supported Collaborative Social Networks in an Online Learning Community. Behavior and Information Technology, 24(6), pp. 435-447.
Pan, B., Hembrooke, H., Gay, G., Granka, G., Feusner, M., and Newman, J. (2004). The determinants of web page viewing behavior: An eye tracking study. In S.N. Spencer (Ed.), Proceedings of Eye Tracking Research & Applications, New York: ACM SIGGRAPH.
Sengers, P., Kaye, J. J., Boehner, K., Fairbank, J., Gay, G., Medynskiy, E., Wyche, S. (2004). Culturally embedded computing. IEEE Pervasive Computing, Special Issue on Art, Design and Entertainment in Pervasive Environments, 3, (1), 14-22.
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