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Participants: Helene Hembrooke and John Saylor

Kinematics \Kin`e*mat"ics\, n. The branch of mechanics that studies the motion of a body or a system of bodies without consideration given to its mass or the forces acting on it.

As a National Science Foundation (NSF) supported project, Kinematic Model for Design Digital Library (K-MODDL) aims to facilitate the teaching of the principles of kinematics and its related theories through digitization of a collection of 19th-century kinematic artifacts. K-MODDL provides a web-based system that will include navigable moving images of the original artifacts, as well as simulations of the mathematical principles related to the machines' movements. Currently, a demonstration website is available. The goal of K-MODDL is to transform learning for a variety of users, ranging from middle school to undergraduate and graduate levels, as well as life-long learners.

Along with the digital library's ongoing development, the HCI group is taking on the evaluation element of this project, which aims to identify and assess the integration of K-MODDL resources into different levels of classes in order to better facilitate learning and knowledge transformation. The evaluation team includes four Cornell University faculty members who are using K-MODDL resources in their undergraduate classes and one middle school class. Surveys, observations, videotaping, software, and web-logging were used to capture the context, interaction, attitudes, and outcomes of the use of K-MODDL. Last year, the researchers investigated its uses in an undergraduate geometry class at Cornell. The evaluation uncovered usability problems of different digital models and students' positive experience when using these models, and revealed how learning occured in the process.
Usability feedback was provided to the design team and improvements have already been made. This year, we continue to examine the use of K-MODDL in an introductory robotic class and a middle school class. We expect to discover the different uses of K-MODDL based on diverse cognitive learning styles across various subject areas and education levels.
Publications
Pan, B., Gay, G., Saylor, J. and Hembrooke, H. (in press). One digital library, two undergraduate classes and four learning modules: Users of a digital library in classrooms. JASIST.

Pan, B., Gay, G., and Saylor, J. (in press). Learning objects in classrooms. To appear in Alex Koohang and Keith Harman (Eds.), Learning Object Applications and Future Directions. Informing Science Institute.

Pan, B., Gay, G., Saylor, J., Hembrooke, H., and Henderson, D. (2004). Usability, Learning, and Subjective Experience: User Evaluation of K-MODDL in an Undergraduate Class. Proceedings of Joint Conference on Digital Libraries (JCDL '04). ACM.

Conferences
Pan, B., Gay, G., Hembrooke, H., and Saylor, J (2004, November). Use of physical artifacts and their representations in classes. Presented at the NSDL All Projects Meeting, Washington, DC.

Pan, B., Gay, G., Hembrooke, H., Granka, L., and Feusner, M. (2003, October). Eye tracking in the design and evaluation of digital libraries. Presented at the NSDL All Projects Meeting, Washington, DC.

Pan, B., Hembrooke, H., and Gay, G. (2003, October). Building the missing link: A conceptual framework for the use of DL's and a research agenda. Presented at the NSDL All Projects Meeting, Washington, DC.

Papers Under Review
Pan, B., Hembrooke, H., and Gay, G. Bridging the Gap: A conceptual model of the access of digital libraries. (Under Review, Journal of Digital Information).

 
 
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