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| Kinematics
\Kin`e*mat"ics\, n. The branch of mechanics that studies the motion of a body or a system of bodies without consideration given to its mass or the forces acting on it.
As
a National Science Foundation (NSF) supported project, Kinematic
Model for Design Digital Library (K-MODDL) aims to facilitate
the teaching of the principles of kinematics and its related theories
through digitization of a collection of 19th-century kinematic
artifacts. K-MODDL provides a web-based system that will include
navigable moving images of the original artifacts, as well as
simulations of the mathematical principles related to the machines'
movements. Currently, a demonstration
website is available. The goal of K-MODDL is to transform
learning for a variety of users, ranging from middle school to
undergraduate and graduate levels, as well as life-long learners.
Along with the digital library's ongoing development, the HCI
group is taking on the evaluation element of this project, which
aims to identify and assess the integration of K-MODDL resources
into different levels of classes in order to better facilitate
learning and knowledge transformation. The evaluation team includes
four Cornell University faculty members who are using K-MODDL
resources in their undergraduate classes and one middle school
class. Surveys, observations, videotaping, software, and web-logging
were used to capture the context, interaction, attitudes, and
outcomes of the use of K-MODDL. Last year, the researchers investigated
its uses in an undergraduate geometry class at Cornell. The evaluation
uncovered usability problems of different digital models and students'
positive experience when using these models, and revealed how
learning occured in the process. |
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| Usability
feedback was provided to the design team and improvements have
already been made. This year, we continue to examine the use of
K-MODDL in an introductory robotic class and a middle school class.
We expect to discover the different uses of K-MODDL based on diverse
cognitive learning styles across various subject areas and education
levels. |
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Publications
Pan, B., Gay, G., Saylor, J. and Hembrooke, H. (in press). One
digital library, two undergraduate classes and four learning modules:
Users of a digital library in classrooms. JASIST.
Pan, B., Gay, G., and Saylor, J. (in press). Learning
objects in classrooms. To appear in Alex Koohang and Keith
Harman (Eds.), Learning Object Applications and Future Directions.
Informing Science Institute.
Pan, B., Gay, G., Saylor, J., Hembrooke, H., and Henderson, D.
(2004). Usability,
Learning, and Subjective Experience: User Evaluation of K-MODDL
in an Undergraduate Class. Proceedings of Joint Conference
on Digital Libraries (JCDL '04). ACM.
Conferences
Pan, B., Gay, G., Hembrooke, H., and Saylor, J (2004, November).
Use of physical artifacts and their representations in classes.
Presented at the NSDL All Projects Meeting, Washington, DC.
Pan, B., Gay, G., Hembrooke, H., Granka, L., and Feusner, M. (2003,
October). Eye tracking in the design and evaluation of digital
libraries. Presented at the NSDL All Projects Meeting, Washington,
DC.
Pan, B., Hembrooke, H., and Gay, G. (2003, October). Building
the missing link: A conceptual framework for the use of DL's and
a research agenda. Presented at the NSDL All Projects Meeting,
Washington, DC.
Papers Under Review
Pan, B., Hembrooke, H., and Gay, G. Bridging the Gap: A conceptual
model of the access of digital libraries. (Under Review, Journal
of Digital Information).
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