One
of the increasingly relevant trends in human computer interaction
is the movement away from applications based on a narrowly defined
cognitive subject toward a richer appreciation of people and their
activities in context. Affective computing is one instantiation
of this trend and has widened the scope of HCI design and evaluation
to include the role of emotions and sensory experiences.
One popular approach to affective computing is the design of applications
that monitor and evaluation people's emotions so that applications
may adapt appropriately.The success of this approach is determined
by how accurately the system senses the 'right' emotions. Another
approach looks at how applications evoke emotions, either by exhibiting
emotional aspects of by causing reflection on and awareness of
emotions. An important distinction of this approach is that we
are not attempting to improve on the impoverished model of reason
based computing by simply adding emotion algorithms to the equation.
Instead we are using computer systems to look at how human emotions
define and shape peoples' experiences, and their interpretations
of these experiences.
For affective computing to be truly 'affective' it will need to
incorporate both these approaches to become an integral component
and source of our everyday meaning-making activities. We call
this connection to and reflection on emotions, social relationships,
and spirituality, affective presence.

To explore this concept of affective presence, we have formed
and participate in an international cross-discipline consortium
developing an interrelated set of projects. In addition to the
HCI Group and the Culturally Embedded Computing Group at Cornell,
participants include: Goldsmiths College, UK; the Swedish
Institue of Computer Science, Sweden; University of California, Santa Cruz,
USA; and the Intel Corporation. As a consortium we are developing
devices to trigger the experience of affective presence in a range
of environments (e.g. the home, office, public space, and wilderness).
As a consortium, we are building joint projects, evaluating one
another's designs, and working to develop a coherent theory, methodology,
and evaluation strategy for affective presence.
An example projects from the HCI Group that addresses the issue
of affect in public spaces is called Miro, a collective visual
display designed to represent the emotional climate of an office
space. Miro consists of a sound sensing program for measuring
activity levels in the space and an 'emotional survey' available
at different kiosk stations that asked people to respond to the
question, "howare you feeling?". Based on the collective
responses to the survey and the sound levels, a large projected
animated display (based on a painting by Joan Miro) would change.
In evaluations of the experience, we found the most interesting
effect of the display was how people would bring their interpretations
and prior knowledge of what was happening in the office to their
assessment of what the display meant. As people would often collaboratively
interpret the display together, they would actively construct
a collective sense of the emotional climate in the office. In
other words, the system was successful not in modeling or representing
the emotional climate, but in encouraging reflection and active
interpretation about the emotional climate.
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| Boehner,
K., DePaulo, R., Dourish, P., and Sengers, P. (2005). Affect:
From Information to Interaction. Critical Computing Fourth Decennial
Aarhus Conference, Aarhus, Denmark, 59-68.
Sengers, P., Boehner, K., Gay, G., Kaye, J., Mateas, M., and Gaver,
B. (2004, April). Experience as Interpretation. Paper presented
at the Cross-Dressing and Border Crossing: Exploring Experience
Methods Across Disciplines Workshop, CHI 2004. Vienna, Austria.
Boehner, K., Gay, G., Sengers, P., Brooke, T., and Chen, X. (2004,
April). Technology for Reflection. Paper presented at the Reflective
HCI: Toward a Critical Technical Practice Workshop, CHI 2004.
Vienna, Austria.
Sengers, P., Kaye, J., Boehner, K., Fairbank, J., Gay, G., Medynskiy,
Y., and Wyche, S. (2004). Culturally Embedded Computing. IEEE
Pervasive Computing, Special Issue on Art, Design, Entertainment
in Pervasive Environments.
Boehner, K., Chen, M., and Liu, Z. (2003, April). The Vibe Reflector:
An Emergent Impression of Collective Experience. Paper presented
at CHI 2003. Fort Lauderdale, FL. |